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All
the things mentioned in here are subject to change. Please check for regular
updates!
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Copyright (C) 2002 by The Spaceports Team
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.1
or any later version published by the Free Software Foundation;
with no Invariant Sections, with no Front-Cover Texts, and with no
Back-Cover Texts. A copy of the license is included in the section
entitled "GNU Free Documentation License".
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Version History:
version | date
| editor | comment
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1.0 | 23/07/02 | Jerome-X | Created
1.1 | 24/07/02 | Jerome-X | Added
Chapter 3 and 5
1.2 | 28/07/02 | Jerome-X |
Added Chapter 6,7,8 and a bit of 2
1.3 | 10/08/02 | Jerome-X |
Added 9-15
1.4 | 11/08/02 | Jerome-X |
Added main menu use cases (Chapter 13)
Everything in green is
stuff that is new in this document version
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- Features Summary
- Space Crafts
- Space Stations
- Station ranks and tasks
- Zones
- Spacecraft engines
- Spacecraft weapons
- Spacecraft upgrades
- Station activities
- Mining
- Character creation
- The space: Travelling around
- Menus
- Server
- Views and HUDs
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What follows is just a list of things that are going to be in the final
game
- Massive Multiplayer Online Trading / Exploring Game (MMOTEG)
- Realtime 3D adventuring through space and spacestations
- Persistent player accounts
- Main focus: Gameplay and fun
- Secondary focus: Graphics, Visuals and Sounds
- Trading more important than fighting
- Players can buy and sell good in space stations
- A few large space stations and several outposts for trading
- Stations are fully explorable by walking through the stations
- Player communication:
- Private text messages to other players
- 'Saying' something by typing text that can be 'heard' by other
players
- Players can use prefabricated voice commands by pressing a keyboard
shortcut
- Players can use prefabricated animations
- Players can fly with spaceships
- Buying and owning spaceships
- Most spaceships can be flown by a single player
- Some spaceships need a crew of two or more players
- Different tasks for each crew member on bigger space ships, for example
- Captain (CO): Assembles the crew and sets the ships destination.
Can take over any other task on the ship
- Weapons Officer: Responsible for Ship vs. Ship combat
- Pilot: flies the ship manually in case of Ship vs. Ship combat
- Ship vs. Ship combat (SvS): pirates, pirate hunters, merchants, station
defense
- Secure Zones for beginner
- Maintain different forms of alliances with other players
- Call for assistance when being attacked (calling NPC station defense
vessels)
- Rank system within a large space station: More than 30 different ranks
- Obtain ranks by completing trade tasks
- With each station rank there is a set of options involved that you
can do. Examples:
- Chief Tactical Officer can set the station defense
- Trade Officer responsible for setting prices and thus influencing
the stations economics
- A criminal career...
- Zone classification of the space: No-attack zones for beginners, guarded
zones and deep space zones
- ... (To be completed)
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Each space craft has a certain amount of storage space, engine space,
module space and weapon space. Space crafts can be upgraded with engines,
modules and weapons, depending on the amount of free space remaining and
the fact that the item must be designed for this particular space craft
(-class)
Ship Types
There are two types of spaceships:
- One man space ships
- Crew ships
The one man space ships is a small ship that can be flown by only one
person. In order to do this, the player can control everything on his
own: Flight control, weapons etc. Crew ships need a crew before it can
fly. Crew means the ship has certain positions that must be filled before
it can start.
In the earlier version we are going to implement a very easy way of doing
this: The HUD for each position and also the one-man ship's HUD are all
the same. Only the controls are restricted to the positions on crew ships.
In particular this means that for instance the weapons officer can only
control the weapon controls on the ship. On the one-man ship the player
can control all controls by himself. However there are more control keys
on the crew ships available since there more weapon systems, flight systems
and whatever.
What ships are there?
Well here is a list of different ships:
- One man trading ships
- One man pirate ships: Less storage space, more weapons
- One man transporter: Like trading ships, but without defense systems
- One man fighters: Small ships without any storage space
- Crew trading ships: Large trading ships with much storage space and
good defense systems
- Crew pirate ships: Like crew trading ships, but only very small storage
space
- Frigates: Large crew ships with little storage space but heavy weapons
- Battleships: Large crew ships that can only be controlled by the commander
of a space station
- Drones: Computer controlled fighting drones
Of each class there exist many different ships to give the player a choice.
HUDs
In the first version there will be one HUD used in all space ships. In
later version there will be one HUD for each task on the ship, and also
a special HUD for one-man ships.
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There exist two types of space stations:
- Large stations (Deep Space)
- Outposts
A large station is a massive construction, inhabitating many hundred
livings of various races. Those stations usually have a very heavy defense
system and contains state-of-the-art space scanners and communication
systems. A vital part of a large space station is its own battleship:
each large station has one. Only the Station Commander or the First Officer
can be the captain of this ship.
Outposts are usually small stations and mainly used for deep space exploration,
science, mining or strategic military stuff. They usually have a high
demand of luxury goods. Security on these outposts is usually low or even
non existing, so it's an ideal hideout for space pirates.
There exists only 2-3 large space stations and several outposts (50-300).
Beginning space trader usually start their careers in one of the large
stations and stay there in the first months of their careers. First travels
to the near outposts will be safe because they sectors near to a large
space station are usually secure. As soon as a trader plans to head to
another large space station or to the very far outposts they have to fly
through areas that are not under control by large stations and therefore
can be dangerous. The very far outposts are the most dangerous destinations.
See also the section about Zones.
Here's a sketch of one of the large space stations:
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4.
Station Ranks and Tasks
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Here's a small graphics of the rank system:
Click on image to view full size image
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The space is classified in 3 Zones:
Zone A are the zones containing a large space station. Zone B is the
zone containing all Zone A zones. Zone C is the outer rim. Therefore flying
from one large space station to another means that you have to fly through
Zone A, then Zone B and then trough another Zone A. You can't be attacked
in Zone A, but in Zone B. However you can call for limited help by drones
in Zone B when you are attacked. This help is very limited and not available
in Zone C. Zones of class C are the most dangerous and only have one rule:
Always shoot first. However there are quite a few outposts near to large
space stations in Zones A.
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Ship classes: low, medium, high
Speed: slow, medium, fast
Size: 1 (small), 2, 3 (big)
Price: cheap, medium, expensive
Name |
Type |
Ship classes |
Speed |
Size |
Price |
JPL Ionix I |
Ion |
low |
slow |
1 |
cheap |
JPL Ionix II |
Ion |
low |
medium |
1 |
medium |
JPL Ionix III |
Ion |
low, medium |
fast |
2 |
medium |
Phalanx PXT3 |
Ion |
low, medium |
slow |
2 |
cheap |
Phalanx PXV-B |
Ion |
medium, high |
medium |
1 |
medium |
Phalanx PX-FUZ |
Fusion |
medium, high |
medium |
2 |
medium |
Phalanx PX-FUX |
Fusion |
medium, high |
medium |
2 |
cheap |
Phalanx PX-FUX2 |
Fusion |
low, medium |
fast |
3 |
expensive |
Phalanx PX basic |
Fusion |
low |
medium |
1 |
cheap |
Phalanx PX smart |
Fusion |
low |
medium |
1 |
medium |
Phalanx PX pro |
Fusion |
low |
fast |
2 |
medium |
Phalanx PS gold |
Fusion |
low |
fast |
2 |
expensive |
RVC Propulsions GURT |
Ion |
medium, high |
slow |
1 |
cheap |
Astrotec M-I |
Matter |
high |
slow |
2 |
medium |
Astrotec M-II |
Matter |
high |
medium |
3 |
medium |
Astrotec M-III |
Matter |
high |
medium |
2 |
expensive |
Astrotec T 1 |
Matter |
high |
fast |
3 |
expensive |
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Different kind of weapons:
- Phaser (direct damage on shield and hull. If enemy ship shield is
low, it will inflict damage on hull)
- Photon Torpedos (direct damage like phaser)
- Disruptors (only shield and energy damage)
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Spacecraft upgrades are available as modules.
- Jump-Module class A,B or C: required for using wormholes to jump into
zones A,B and C
- Scan-Shields: prevent others from scanning your crew, storage facilities
or weapon systems
- Energy-Shields: Protection against attacks. A shield can usually only
protect from one kind of attack
- Additional storage facilities: Converts module space to storage facilities
- Weapon power upgrade: increases damage inflicted by the ship's weapons
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For creating characters, the user must have a registered
user account on the account-server (see chapter "Servers").
Only then (and if the user is logged in) the user can create a new character.
1. Version: Select a race from different races
and give him/her/it a name.
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12.
The space: travelling around
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The space is divided in big zones of three different
classes: Class A, B and C (see the chapter about Zones). Zones don't have
a particular shape and can contain other zones (B zones can contain A
zones).
Zones contain wormholes to other zones. You can
travel to other zones only through those wormholes and you need a jump-module
for that.
Each zone is divided in sectors
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Main menu use cases:
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There exist different kinds of servers.
- The account server. There is only one and it
manages all user accounts.
- Station servers. Each space station is managed
by one specific server
- Space sector servers. Each server can manage
different amounts of sectors
Still has to be discussed
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- View / Camera
- in spacestation:
- from behind, viewing always at character,
can be moved x,y,z around character, but looking at character.
Special keys for changing camera position
- 1st-person perspective from character,
fixed with character movement
- in spaceship:
- like in spacestation (behind and 1st-person)
- HUDs:
- Spaceship HUDs
- In first version a HUD that contains
all information:
- Speed
- Fuel status
- Weapons status
- Shield status (percentage showing
how much shield is left)
- Alert status
- Radar
- In later versions a HUD for each officer
on the ships
- Station HUDs
- Standard infos:
- Name of station
- Name of character
- Rank on station
- Current location
- In Rooms (Offices / Merchants / Bars
etc):
- A pull down menu pops up with all
submenus available in this particular room
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