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All
the things mentioned in here are subject to change. Please check for regular
updates!
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Copyright (C) 2002 by The Spaceports Team
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.1
or any later version published by the Free Software Foundation;
with no Invariant Sections, with no Front-Cover Texts, and with no
Back-Cover Texts. A copy of the license is included in the section
entitled "GNU Free Documentation License".
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Version History:
version | date
| editor | comment
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1.0 | 11/08/02 | Jerome-X |
Created (chapters 1-3)
Everything in green is
stuff that is new in this document version
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- Development process
- Milestone 1
- Milestone 2
- Milestone 3
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The development is only divided in milestones to make the development
process as simple as possible. Each milestone contains certain well-defined
goals to be achieved.
Each milestone should take about 3-6 weeks. After each milestone
a small review will be held to check the planned requirements with the
results. Following points are checked in the review and need to be evaluated
for the next milestone
- delays (differences in planned time and actual used time)
- deferred/delayed features (if some weren't possible to implement)
- playability
- additional developed stuff (not planned for that particular phase)
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General requirements for milestone 1:
- a client program with all of the following features:
- levels (space sectors)
- fully controllable objects (spacecrafts) that can be flown in space
- simple spacestations
- simple station HUD
- simple spacecraft HUD
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- Simple Main Menu
- transition of player from a spacecraft to a station (docking on)
- buying / selling of goods on a station
- transporting goods on a spacecraft
- (...)
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